New Stage: Hive This stage was a lot of fun to work on. I learned a lot of new techniques for 3D modeling, UV mapping and particle effects to get this stage done right. It’s a 6-sided map, rather than a circle, setting it apart visually from the other stages and making the 4-player stage […]
Second Wind

Yikes, it’s been a while! Keeping up with development on Pinbrawl has been tricky, let alone trying to keep this blog updated. Where to start? On December 29th, my wife and I welcomed our son Ezra into the world, and things have not been the same around the Pfitzer household. Needless to say, I did […]
Pinbrawl’s Development: A Brief History (With Pictures!)

Every journey’s gotta start somewhere, right? Pinbrawl’s is just getting started, but I thought it’d be fun to share the development process up to this point, and also add some clips showing gameplay and development, since the first blog post didn’t really offer much in terms of gameplay or context. Not surprisingly, the original pitch for […]
The Journey Begins

Finally, the dev blog is up and running! Thought I would give a brief introductory rundown of what this game is and what our goals are. Currently Northern Heart studios is a small, Minnesota-based indie development team comprised of myself (art, design, production), James Krantz (development), and Robert Frost III (music, sound). Pinbrawl is a head-to-head, couch […]